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Immersive Healthcare - Denture care

Company

Virtro Technology

Role

3D Artist/Modeler/Animator

Location

( Remote ) Canada, Vancouver, BC.

Platform

VR

Software used

SketchUp, Maya, Substance Painter and Unity

As a 3D environment artist, my role in this project involved several key steps to bring the patient room to life. First, I began by sketching and designing the space, taking into consideration all the gathered information such as furniture, interactable props, textures, and lighting requirements. The goal was to create an interactive environment that would run smoothly without any performance issues.

My responsibilities encompassed:

1- Mood board creation: I developed a mood board to establish the overall concept and visual style of the space. This helped guide the artistic direction and set the desired atmosphere.

2- 3D modeling: I designed and created the 3D models for the patient room, ensuring that they were accurately scaled and detailed. This included furniture, props, and other elements that needed to be present in the environment.

3- Texturing and materials: I crafted textures and applied them to the 3D models, carefully considering the appropriate materials and surface properties. This step added realism and visual appeal to the objects within the space.

4- Lighting setup: I designed and set up the lighting for the environment scene. This involved creating a lighting scheme that enhanced the mood, highlighted key elements, and provided an immersive experience.

5- Optimization: To ensure optimal performance on the target platform, I optimized the objects and textures. This included reducing polygon counts, optimizing texture sizes, and employing other techniques to meet the platform's size constraints while maintaining visual quality.

Through these steps, I contributed to the creation of a visually appealing, interactive, and optimized 3D environment for the patient room, providing users with an engaging experience.

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